Guides

Aisles Of The Locust [CHAPTER 2] Beginner Guide

The first shopping day, from the HUD to the safe zone, without the unverified ending.

Aisles Of The Locust [CHAPTER 2] Beginner Guide

The first shopping day, from the HUD to the safe zone, without the unverified ending.

First session

  1. Read the HUD before you move — Top left is the grocery counter under a three-day order line. Press M for names. Bottom left is lives and the noise meter. Normal runs often start with three lives. Hard mode starts with fewer.
  2. Sneak and take only marked items — Hold Control. Follow the markers. A bump of the cart against a shelf is loud. Day one in recorded normal runs asks for 8 items, and the names will not match a list you saw online.
  3. Cash out at the front — Bring the cart to the entrance safe zone and stay inside it until the day closes. In co-op, wait for the other survivors. The Locust is reported to leave you alone in that zone.
  4. Spend, then ready up — The shop opens between days. If you are dying in chases, look at stamina, quiet, and night vision before a payout book. Everyone clicks ready for the next list.
  5. Leave the staff door alone for now — An access-card ending exists in one written guide and not in the shopping recordings. Your confirmed job is the list and the cash-out. The full day guide covers nights, day two, and the 16-item rush.

Published starter guides

FAQ

Frequently Asked Questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.