Items and shop tools

Aisles Of The Locust [CHAPTER 2] Equipment

Groceries, the flashlight, found consumables, shop tools, and the unverified access card. Effects are limited to what a shop screen or a recording actually showed.

Aisles Of The Locust [CHAPTER 2] Equipment

What each recorded item does, where it comes from, and which effects are still a single shop tooltip.

Items and shop tools

16 entries in this hub.

Items and shop tools catalog
NameWhere it comes fromReported effectNotes
Shopping-list groceriesStore shelves, list-markedFills the daily quota and pays on cash-outThe marked products that fill the day's quota. Names change every run.
Red pepperFound in aislesAbout 40 percent speed in recordings; noisy to eatA found consumable that recorded players measure at about 40 percent more speed.
FlashlightIssued in blackoutsShort-range light; detection risk is reported, not measuredA weak beam issued when the store goes dark.
Shopping cartStore cartCarries the order; collisions raise noiseThe cart that holds the list and bangs when it hits shelves.
Noise makerBetween-day shopDistraction noise; consumed on useA thrown shop tool that pulls the Locust toward a sound.
Petrify grenadeBetween-day shopBeep on landing; petrify unconfirmedA shop grenade that beeps where it lands. Petrify is not shown on camera.
Walkie-talkieBetween-day shopTeam voice during the runA shop voice tool bought for the whole team in one recording.
Night visionBetween-day shopSee further during blackouts, per shop textA shop perk whose tooltip says you see further when the lights go out.
Sound reductionBetween-day shop20 less sound per tier in one readoutA tiered quiet perk read as 20 less sound per tier.
Sprint staminaBetween-day shop25 percent more sprint stamina per tier in one readoutA tiered perk read as 25 percent more sprint stamina per tier.
Padded vestBetween-day shop$50 protection line; one-shots still reportedCrew protection listed at $50 in one shop. It does not stop reported one-shots.
Coupon bookBetween-day shopMore order payout; percent is unsettledA payout upgrade with three different recorded boosts.
Next-order bumpBetween-day shopNext order pays 25 percent more, one listingOne shop listing says the next order pays 25 percent more.
Spare uniformBetween-day shop25 credits per soldier in one screenA shop screen offers 25 credits for each soldier you take down.
Mr. ButtonsLily, during a blackoutAbout $50 on one return; soldier report is one runLily's teddy bear, identified by a pink bow.
Access cardUnverified written reportClaimed staff-door key; not seen in recorded runsA staff key from one written guide. Recorded runs do not show it.
FAQ

Aisles Of The Locust [CHAPTER 2] Equipment FAQ

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.