Shopping

Read the list and cash the order

The grocery list is a live quota, not a checklist you can copy. Press M, take only marked items, and cash out at the front.

Read the list and cash the order

The grocery list is a live quota, not a checklist you can copy. Press M, take only marked items, and cash out at the front.

The list is not a fixed shopping receipt. Each run rolls different names, and the count grows.

How to read it

  • The top-left counter tracks collected groceries against the quota, next to an order timer such as "3 days to fill the order."
  • M opens the names.
  • Highlighted markers are the things that count. One player put it as having to go for those, not press on anything.

Recorded normal quotas are 8, then 12, then 16. Harder modes change the numbers. A finished day pays money and opens the between-day shop. One items write-up says surviving the day-three cash-out wins the run. The longer walkthrough does not find a win screen and includes runs that continue. Use the cash-out as the day completion you can see. Do not treat it as a proven credits ending.

A single day

  1. Press M and note the counter before you move.
  2. Follow markers. In co-op, split them. The counter is one number for the squad.
  3. Stay quiet. Control sneaks. The meter sits at the bottom of the screen. A heartbeat means relocate, then stop.
  4. Return to the entrance and cash out. That closes the shopping day.
  5. Stay in the safe zone while it wraps, then spend and ready up.

Names players have actually shown

These are examples from runs, not a spawn table.

  • Day 1 examples: bread, cereal, flour, canned beans; also rice, cookies, soda, water.
  • Day 2 examples: milk, grapes, broccoli, tomato sauce, cookies, eggs, cereal, soda, water.
  • Later 16-item examples: potatoes, garlic, and a wider mix of the same kind of groceries.
  • A wider roster also names cooking oil, oranges, strawberries, cucumbers, bananas, and French fries in squad callouts.

Depth is only a hint. Tomato sauce and flour have been "all the way in the back." Aisle 9 is the one numbered aisle recordings name, because Tobias says something tall came down it when his dog bolted. Markers beat memory.

Edna's side order is separate: milk, grapes, and broccoli that glow faintly, returned to her for 100 credits in one run. Those three can overlap the main list. They are still her errand, paid on delivery, and the 100 is one observation, not a posted rate.

FAQ

Frequently Asked Questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.