Codes
Aisles Of The Locust [CHAPTER 2] codes, how to redeem, and expired lists.
View all CodesMom's list. The Locust's store.
Aisles Of The Locust [CHAPTER 2] is a Roblox co-op horror game about a dilapidated supermarket. Your mom's grocery list is the job. A monster in the aisles is the problem. Recorded days ask for 8 items, then 12, then 16, with a noise meter, a flashlight when the lights die, and a safe zone at the front checkout.
Aisles Of The Locust [CHAPTER 2] is a Roblox co-op horror game about a dilapidated supermarket. Your mom's grocery list is the job. A monster in the aisles is the problem. Recorded days ask for 8 items, then 12, then 16, with a noise meter, a flashlight when the lights die, and a safe zone at the front checkout.

![Aisles Of The Locust [CHAPTER 2] artwork](/media/optimized/2b1b03c130a8dbe1be9a2be0-768.webp)
Read the counter, press M, and follow only the marked groceries while holding Control to sneak. Cash the cart out at the entrance and hold the zone until the day closes. Spend in the between-day shop, then ready up. Squads share pickups and do not share the exit. No code list is confirmed.
Aisles Of The Locust [CHAPTER 2] codes, how to redeem, and expired lists.
View all CodesAisles Of The Locust [CHAPTER 2] walkthroughs and task pages.
View all GuidesAisles Of The Locust [CHAPTER 2] walkthroughs, progression, and practical video tutorials.
View all Video TutorialsS through D rankings for Aisles Of The Locust [CHAPTER 2].
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View all UpdatesWhat community tools claim to automate in Aisles Of The Locust [CHAPTER 2], and why this wiki will not host them.
View all ScriptsEditorial tables, not live apps.
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The cash-out loop recordings agree on.

Sight guides and noise recordings, used together.

Shared groceries, personal ready buttons.

How to read M and what players have actually collected.

Tooltips, tokens, Lily, Edna, and Biscuit.

Public runs with chapters for days, upgrades, and errands.
HUD, sneak, cash-out, and what to ignore. Open page
Day one through the 16-item rush, and the unresolved ending. Open page
Light, noise, and the cue card. Open page
Locust, mines, and the unclear stalkers. Open page
The honest empty list. Open page
I thought this game looks normal at first, but didn't expect there is the locust…
No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.
Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.
Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.
Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.
Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.
Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.
Open the official Roblox page to play, then follow the day-by-day guide before you hunt a staff door.