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Aisles Of The Locust [CHAPTER 2] Patch Notes

Dated Aisles Of The Locust [CHAPTER 2] log from the attached reference. Unpublished Discord notes stay unpublished.

Aisles Of The Locust [CHAPTER 2] Patch Notes

Player guide for the Roblox co-op supermarket horror Aisles Of The Locust [CHAPTER 2]: grocery quotas, cash-outs, the Locust, shop tools, and what is still unconfirmed.

What a date means here

A date is the day a listing or a Roblox page publish was reported. It is not a list of balance changes. If a step in a guide feels different, recheck it in game. The experience record was created on 15 September 2026. Players could enter in mid-September. The exact public opening day was not announced.

What is on the Aisles Of The Locust [CHAPTER 2] dated log?

  1. Supermarket #2 listed for 8 October 2026

    An in-game event named Supermarket #2 was listed for Thursday, October 8. The listing says the time can move and that the live countdown is the in-game events list. No public changelog or result was found after that date.

  2. Roblox page listed a new update on 3 October 2026

    The experience page showed a NEW Update on October 3, described as the newest of eight publishes. No change list came with it. Recheck patrol routes and shop tooltips in game.

    Open note

  3. Earlier October update on 1 October 2026

    An update went live on October 1, shortly before the October 3 publish. No change list was published for it either.

    Open note

  4. Roblox experience record created

    The experience record was created on Roblox on 15 September 2026. That is the registration date, not a confirmed public opening day.

    Open note

  5. Public release in mid-September 2026

    Players could enter the experience in mid-September 2026. The exact opening day was not announced, so this note has no date.

    Open note

FAQ

Aisles Of The Locust [CHAPTER 2] update questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.