Guides

Aisles Of The Locust [CHAPTER 2] Guides Hub

Task guides for the shopping loop, stealth, co-op cash-outs, threats, the shop, and the unverified staff-door claim.

Aisles Of The Locust [CHAPTER 2] Guides Hub

Task guides for the shopping loop, stealth, co-op cash-outs, threats, the shop, and the unverified staff-door claim.

Read them in this order

Start with the day-by-day run if you have not cashed out once. Read stealth before you trust a blackout. Use the squad page only if you are in a lobby with other people. Open the unverified staff route last, so it does not replace the cash-out.

Which Aisles Of The Locust [CHAPTER 2] guides are published?

Day-by-day shopping run

Read the HUD, collect only the marked groceries, survive the blackout, and cash out in the entrance safe zone. This is the loop recordings actually show.

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Stay quiet and break sight

Written guides say the Locust hunts by sight and flashlight. Recorded runs say it hunts by noise and movement. Survivors do both, and this page turns that into cues.

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Squad cash-out and co-op jobs

List pickups are shared. The exit is not. Split the aisles, then get every survivor into the safe zone before anyone readies up.

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Read the list and cash the order

The grocery list is a live quota, not a checklist you can copy. Press M, take only marked items, and cash out at the front.

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First response for each threat

Six things end recorded runs. Only the Locust and landmines are backed by both written guides and gameplay. The others need a careful first move and an honest label.

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Between-day shop and side errands

Cash-out money and quest payouts buy tools, tiered perks, and token classes. Prices move. Several effects are one shop screen or one run.

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Unverified staff-door route

One written guide sends you from an access card to a loading-dock gate. Recorded shopping runs do not show those steps. Read this so you do not confuse it with the cash-out loop.

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FAQ

Aisles Of The Locust [CHAPTER 2] guide questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.