Items and shop tools

Red pepper

A found consumable that recorded players measure at about 40 percent more speed.

Red pepper in Aisles Of The Locust [CHAPTER 2]

Red pepper: A found consumable that recorded players measure at about 40 percent more speed. Get it by Found among store aisles, not confirmed as a shop staple. Use it to Eat it when a chase has started. Do not use it to shop faster.

What is Red pepper?

It lies in the aisles. Players call it the chase tool and regret using it early. Eating one makes noise.

Published facts

Red pepper facts
FactValue
Where it comes fromFound in aisles
Reported effectAbout 40 percent speed in recordings; noisy to eat

How do you get Red pepper?

Found among store aisles, not confirmed as a shop staple.

How do you use Red pepper?

Eat it when a chase has started. Do not use it to shop faster.

FAQ

Red pepper questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.