Items and shop tools

Flashlight

A weak beam issued when the store goes dark.

Flashlight in Aisles Of The Locust [CHAPTER 2]

Flashlight: A weak beam issued when the store goes dark. Get it by Issued when the store goes dark. Not shown as a shop or Robux purchase. Use it to Off by default. Short bursts to read shelves or mines. Fully off when clicking starts or the Locust is near.

What is Flashlight?

Players say it barely helps. A written guide adds battery drain past produce and light-based detection. Recordings confirm the item and the weak beam, not a battery number or a spotting range. One death confiscated a flashlight for the rest of that session.

Published facts

Flashlight facts
FactValue
Where it comes fromIssued in blackouts
Reported effectShort-range light; detection risk is reported, not measured

How do you get Flashlight?

Issued when the store goes dark. Not shown as a shop or Robux purchase.

How do you use Flashlight?

Off by default. Short bursts to read shelves or mines. Fully off when clicking starts or the Locust is near.

FAQ

Flashlight questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.