Tools

Aisles Of The Locust [CHAPTER 2] Calculator

Type a shop price and the extra cash you expect. The result is arithmetic, not a published drop rate.

Aisles Of The Locust [CHAPTER 2] Calculator

Type a shop price and the extra cash you expect. The result is arithmetic, not a published drop rate.

This calculator is arithmetic on a table, not a live mixer. Enter quantities from your own Aisles Of The Locust [CHAPTER 2] session. It will not click the shop.

Upgrade payback

Shop upgrade payback

Estimate how many cycles a between-day purchase needs before the extra cash you type in covers its price. This form does not read your Roblox account, and the game does not publish a profit formula. The starting numbers are examples only.

Enter values from your session.

Payback cycles = upgrade cost ÷ extra profit per cycle, rounded up.

Replace every default with the price on your own shop screen and the extra cash you actually expect. Coupon-book wording has been read as 15 per item, 15 percent more per order, and one later 50 percent book, so do not leave the example profit in place. A cycle here means one cash-out you choose to measure, not a confirmed day timer.

FAQ

Aisles Of The Locust [CHAPTER 2] calculator questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.