Store areas

Checkout safe zone

The front register where a day actually ends.

Checkout safe zone in Aisles Of The Locust [CHAPTER 2]

Checkout safe zone: The front register where a day actually ends. Get it by Return here after the list is full. Use it to Cash out and stay until the day processes. Call stragglers by name.

What is Checkout safe zone?

Players call the hold area a green square. The Locust is reported unable to take you inside it. Co-op will not close the day until surviving players are in together. One squad held it for about 10 seconds.

Published facts

Checkout safe zone facts
FactValue
ConfirmationRecorded
Connects toRetail floor; between-day shop

How do you get Checkout safe zone?

Return here after the list is full.

How do you use Checkout safe zone?

Cash out and stay until the day processes. Call stragglers by name.

FAQ

Checkout safe zone questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.