Store areas

Parking lot and lobby

You spawn outside and come through sliding doors into a lobby of overturned carts.

Parking lot and lobby in Aisles Of The Locust [CHAPTER 2]

Parking lot and lobby: You spawn outside and come through sliding doors into a lobby of overturned carts. Get it by Round start. Use it to Move inside, then read the HUD before you commit to a deep aisle.

What is Parking lot and lobby?

This is the front of the dilapidated supermarket. Debris and carts mark the start. Toward the checkout is toward home base from anywhere on the public floor.

Published facts

Parking lot and lobby facts
FactValue
ConfirmationRecorded and written
Connects toRetail floor

How do you get Parking lot and lobby?

Round start.

How do you use Parking lot and lobby?

Move inside, then read the HUD before you commit to a deep aisle.

FAQ

Parking lot and lobby questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.