Threats

Ghost shoppers

Pale shopper figures whose danger is not agreed.

Ghost shoppers in Aisles Of The Locust [CHAPTER 2]

Ghost shoppers: Pale shopper figures whose danger is not agreed. Get it by Standing in the retail aisles in some runs. Use it to Do not touch them. Keep them in front of you, take the marked item, and move on.

What is Ghost shoppers?

They stand in aisles, often beside a list item. One player is unsure they can do anything. Another says you are fine if you look at them. A different clip says shoppers killed the player, and one figure followed someone. Bumping any NPC is already a bad idea because of noise.

Published facts

Ghost shoppers facts
FactValue
First responseDo not bump; keep them in view
EvidenceConflicting gameplay clips

How do you get Ghost shoppers?

Standing in the retail aisles in some runs.

How do you use Ghost shoppers?

Do not touch them. Keep them in front of you, take the marked item, and move on.

FAQ

Ghost shoppers questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.