Threats

The Locust

The store's patrolling monster, a distorted insectoid humanoid.

The Locust in Aisles Of The Locust [CHAPTER 2]

The Locust: The store's patrolling monster, a distorted insectoid humanoid. Get it by It patrols the aisles. Blackouts make it harder to track. Some players think it stays away in daytime; other runs see it on day one. Use it to Light off and freeze on clicking. Stop on a scream. Move once if the heartbeat continues.…

What is The Locust?

Written guides say it hunts by sight and flashlight, struggles with still targets in the dark, and loses you when shelves break its view. Recorded runs track it with the noise meter, cart bumps, screams, and heartbeats. An NPC calls the blackout visitor a tall black bug man. Clicking is the written proximity cue. There is no published patrol timer.

Published facts

The Locust facts
FactValue
First responseDarkness, stillness, then shelf cover
EvidenceWritten guide and gameplay

How do you get The Locust?

It patrols the aisles. Blackouts make it harder to track. Some players think it stays away in daytime; other runs see it on day one.

How do you use The Locust?

Light off and freeze on clicking. Stop on a scream. Move once if the heartbeat continues. Break line of sight through shelves. Bait it onto a mine only when you can see the mine.

FAQ

The Locust questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.