Threats

Landmines

Visible floor devices that usually explode when stepped on.

Landmines in Aisles Of The Locust [CHAPTER 2]

Landmines: Visible floor devices that usually explode when stepped on. Get it by Already on the floor. Check every aisle, especially in the dark. Use it to Walk around them and call them out. Do not sprint blind. Do not run to a teammate standing on one. A chase can be curved across a mine you have already seen.

What is Landmines?

They sit in the paths between shelves. No highlight color or spawn table is documented. Most blasts are instant and lethal. Two clips show a delay: a player stuck on a live mine, and a blast as someone stepped off. The Locust can trigger them. One lure killed it. Another Locust stepped on a mine and stayed standing.

Published facts

Landmines facts
FactValue
First responseScan the floor and reroute
EvidenceGameplay, plus a written trap warning

How do you get Landmines?

Already on the floor. Check every aisle, especially in the dark.

How do you use Landmines?

Walk around them and call them out. Do not sprint blind. Do not run to a teammate standing on one. A chase can be curved across a mine you have already seen.

FAQ

Landmines questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.