Threats

Mannequins

Store figures blamed for deaths, without a confirmed behavior.

Mannequins in Aisles Of The Locust [CHAPTER 2]

Mannequins: Store figures blamed for deaths, without a confirmed behavior. Get it by Appear in the store in late or confused reports. No reliable spawn. Use it to If one is clearly advancing only while unwatched, use the weeping-angel response. If you cannot tell, break to the safe zone. Do not invent a stun.

What is Mannequins?

Two players died confused. Another group thought they outran one. A late squad reported a mannequin army next to a weeping angel. A separate page treats mannequins as the freeze-when-watched figures. Those accounts disagree, so no single counter is published here.

Published facts

Mannequins facts
FactValue
First responseNo confirmed counter
EvidenceDeaths attributed; behavior unsettled

How do you get Mannequins?

Appear in the store in late or confused reports. No reliable spawn.

How do you use Mannequins?

If one is clearly advancing only while unwatched, use the weeping-angel response. If you cannot tell, break to the safe zone. Do not invent a stun.

FAQ

Mannequins questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.